THURSDAY'S SCRIPT TIP:

LOOSENING UP


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Everybody wants tight dialogue, but nobody wants stiff dialogue. We want our dialogue to be limber and relaxed. To do that we need to loosen it up, get rid of those complete sentences that make our characters sound as if their 3rd grade teacher was in the room waiting to correct them. We want our dialogue to sound, loose, unplanned and improvised... as if our characters were just making it up as they go along. The movie JUNO has clever dialogue, but it seems like characters are making it up as they go along. It sounds "real" for those particular characters - and that is "movie real" rather than real real. You want dialogue to have the *appearance* of reality, but not the boredom of real dialogue. You want *entertaining* dialogue.

If you were to take a tape recorder out into the real world and record an actual conversation you would find very few complete sentences. When I did this several years ago, I ended up getting one guy who spoke only in belches - different tones had different meanings. That might be too realistic for a movie, but an episode of WEST WING once had Sam Seaborn replying to almost every sentence with variations of "Yeah". Resigned "Yeah", enthusiastic "Yeah", bored "Yeah", and even that special reading of "Yeah" that means "not on your life".

Usually I can hear the character speaking in my head (yes, I am crazy). But that doesn't mean it just flows out perfectly, I still need to work with it. And sometimes a character starts out one way and then something happens in rewrites that makes the character come alive... and I have to rewrite the dialogue to fit the new (improved) character.

So many things are part of making dialogue sound natural. The main thing is to make sure the dialogue doesn't have to carry the story - the actions of the characters tell the story. That frees up dialogue to be playful and interesting. Also, make sure none of your characters knows what the other *means* exactly. In real life we don't really know what the other person is after, so we're trying to figure it out as we speak. Think of how lines can be misunderstood, how conversation can be side-tracked to what the character *thinks* the other fellow is talking about. This exposes character.

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Dialogue can seem stiff and overly mannered for many reasons. One is the over-use of personal pronouns. In a novel you might have a character say "That might be dangerous, Joe" because we need to be reminded of who is talking and who they are talking to. On screen that information is given to us visually - we can SEE that he's talking to Joe. So calling characters by name is giving the audience redundant information. Shouldn't he KNOW he's talking to Joe? If we can see Joe up there on screen, why can't he? So go through your dialogue and try to eliminate every personal pronoun. Don't worry about the audience not knowing your character's name - that's not as important as you think it is. We never learn the name of Joan Fontaine's character's name in REBECCA... and that film won the Oscar for Best Picture.

Next treat your dialogue exactly like you treat your scenes - start when the sentence gets good and finish when there's no more information. That means you'll probably end up with what my third grade teacher Mrs. Klauser called "sentence fragments", but we aren't trying to get an A in English, here, we're trying to create realistic sounding dialogue. Often I will go through the script and cut the first word or two from each sentence. You'd be surprised how often these words aren't needed, and in real life unused. Sometimes you have to keep an eye on this - as if often creates a specific sound to the dialogue that might make all of your characters sound alike. You want *individualized* dialogue for all of your characters, so you may end up chopping the first couple of words off the sentences for one of your characters and leaving the rest alone... or maybe finding some other way to loosen up dialogue for another character.

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Remember that the root word of conversation is converse, and that dialogue is going to be a verbal battle between two people - they are bound to cut each other off before they finish their sentences.

Redundant information of any kind needs to be cut from dialogue. Instead of saying "I think that you are an idiot!" a character is going to say "You're an idiot!" We KNOW it's what they think, so that's redundant information. In real life, people use contractions and leave out words and jump right into the middle of a conversation if the other person knows what they are talking about. We don't need to explain every detail of things that happened before, we can allow the audience to play catch-up. The audience doesn't have to know what the conversation is about before the conversation, you can reveal important information DURING the conversation. If Jane is talking to Betty about her ex-husband Jack, we don't need to have her say: "You know my ex- husband Jack?" at the beginning of the conversation. If it's critical for the audience to know that Jack is her ex-husband, she can just start complaining about Jack, and have Betty reply, "You married him" and have Jane counter with, "And divorced him." Instead of getting exposition, it's broken into conversation. WE want our dialogue to bounce back and forth between characters, gaining energy and momentum like a super-ball. We want dialogue to move so fast that there's no time for those complete sentences our 3rd grade English teachers would approve of. Get rid of stiff dialogue by loosening up your conversations.

Film dialogue gives the appearance of realism, but is *better* than real dialogue.


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How Do I do That?

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My New Script Secrets Newsletter!


STORY IN ACTION SERIES!

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MOVIES ARE CHARACTERS!

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I WRITE PICTURES!

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DESCRIPTION & VOICE Blue Book!

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DESCRIPTION & VOICE Blue Book.

IS HALF OF YOUR STORY IN TROUBLE?

Most screenplays are about a 50/50 split between dialogue and description - which means your description is just as important as your dialogue. It just gets less press because the audience never sees it, the same reason why screenwriters get less press than movie stars. But your story will never get to the audience until readers and development executives read your script... so it is a very important factor. Until the movie is made the screenplay is the movie and must be just as exciting as the movie. So how do you make your screenplay exciting to read? Description is important in a novel as well, and the “audience” does read it... how do we write riveting description?

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PRO DIALOGUE TECHNIQUES!

*** DIALOGUE SECRETS *** - For Kindle!

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Expanded version with more ways to create interesting dialogue! How to remove bad dialogue (and what *is* bad dialogue), First Hand Dialogue, Awful Exposition, Realism, 50 Professional Dialogue Techniques you can use *today*, Subtext, Subtitles, Humor, Sizzling Banter, *Anti-Dialogue*, Speeches, and more. Tools you can use to make your dialogue sizzle! Special sections that use dialogue examples from movies as diverse as "Bringing Up Baby", "Psycho", "Double Indemnity", "Notorious", the Oscar nominated "You Can Count On Me", "His Girl Friday", and many more! Print version is 48 pages, Kindle version is over 175 pages!

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WHAT IS A SCENE?

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What is a scene and how many you will need? The difference between scenes and sluglines. Put your scenes on trial for their lives! Using "Jaws" we'll look at beats within a scene. Scene DNA. Creating set pieces and high concept scenes. A famous director talks about creating memorable scenes. 12 ways to create new scenes. Creating unexpected scenes. Use dramatic tension to supercharge your scenes. Plants and payoffs in scenes. Plus transitions and buttons and the all important "flow"... and more! Over 65,000 words! Print version was 48 pages, Kindle version is around 210 pages!

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SUBPLOTS?

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ACT TWO SOLUTIONS!

*** ACT TWO SECRETS *** - For Kindle!


Expanded version with more techniques to help you through the desert of Act Two! Subjects Include: What Is Act Two? Inside Moves, The 2 Ps: Purpose & Pacing, The 4Ds: Dilemma, Denial, Drama and Decision, Momentum, the Two Act Twos, Subplot Prisms, Deadlines, Drive, Levels Of Conflict, Escalation, When Act Two Begins and When Act Two Ends, Scene Order, Bite Sized Pieces, Common Act Two Issues, Plot Devices For Act Two, and dozens of others. Over 67,000 words (that’s well over 200 pages) of tools and techniques to get you through the desert of Act Two alive! Print version was 48 pages, Kindle version is well over 200 pages!

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All About Endings!

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GRAND FINALES Blue Book!

The Perfect Ending For Your Story!

The First Ten Pages Of Your Screenplay Are Critical,
But What About The Last 10 Pages?

Creating the perfect ending to your story! This 100,000 word book shows you how to end your story with a bang, rather than a whimper. Everything from Resolution Order to Act Three Tools to Happy or Sad Endings? to How The Beginning Of Your Story Has Clues To The Ending (in case you were having trouble figuring out how the story should end) to Falling Action to How To Avoid Bad Endings to Writing The Perfect Twist Ending to Setting Up Sequels & Series to Emotional Resolutions to How To Write Post Credit Sequences to Avoiding Deus Ex Machinas, to 20 Different Types Of Ends (and how to write them) and much more! Everything about endings for your screenplay or novel!

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All About LOGLINES, TREATMENTS, and PITCHING!

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LOGLINES, TREATMENTS, and PITCHING! Blue Book!

Distilling Your Screenplay!

Loglines, Treatments, Pitching, Look Books, Pitch Decks, One Pagers, Rip-O-Matics?

You have written a brilliant 110 page screenplay, but how do you get anyone to read it? You need to distill it down into some form of verbal moonshine or story rocket fuel that will ignite that bored development executive or manager or agent and get them to request your screenplay. But how do you shrink those 110 pages into a 25 word logline or a 2 minute elevator pitch or a one page synopsis or a short paragraph? This 100,000 word book shows you how! Everything you need to know! From common logline mistakes (and how to solve them) to how your pitch can reveal story problems to the 4 types of pitches!

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THE BUISINESS SIDE

*** BREAKING IN BLUE BOOK *** - For Kindle!


Should really be called the BUSINESS BLUE BOOK because it covers almost everything you will need to know for your screenwriting career: from thinking like a producer and learning to speak their language, to query letters and finding a manager or agent, to making connections (at home and in Hollywood) and networking, to the different kinds of meetings you are will have at Studios, to the difference between a producer and a studio, to landing an assignment at that meeting and what is required of you when you are working under contract, to contracts and options and lawyers and... when to run from a deal! Information you can use *now* to move your career forward! It's all here in the Biggest Blue Book yet!

Print version was 48 pages, Kindle version is over 400 pages!

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FINAL DRAFT SOFTWARE

Use your creative energy to focus on the content; let Final Draft take care of the style. Final Draft is the number-one selling application specifically designed for writing movie scripts, television episodics and stage plays. Its ease-of-use and time-saving features have attracted writers for almost two decades positioning Final Draft as the Professional Screenwriters Choice. Final Draft power users include Academy, Emmy and BAFTA award winning writers like Oliver Stone, Tom Hanks, Alan Ball, J.J. Abrams, James Cameron and more. * * * Buy It!

copyright 2022 by William C. Martell


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SECRETS OF ACTION SCREENWRITING

bluebook IT'S BACK! SECRETS OF ACTION SCREENWRITING
Over 460 pages packed with tips and techniques. How to write a plot twist, the four kinds of suspense (and how to create it), reversals, ten ways to invent new action scenes, secrets and lies, creating the ultimate villain, five kinds of love interests, MORE! CLICK HERE!

CLASSES ON MP3

Class MP3s CLASSES ON MP3! Take a class on MP3! GUERRILLA MARKETING - NO AGENT? NO PROBLEM! and WRITING THRILLERS (2 MP3s). Full length classes on MP3. Now Available: IDEAS & CREATIVITY, WRITING HORROR, WRITING INDIE FILMS, more!
Take classes on MP3!

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B MOVIE WORLD
Cult Films, Exploitation, Bikers & Women In Prison, Monster Movies.

FIRST STRIKE PRODUCTIONS
Producing my own scripts, investment possibilities, pipe dreams.

NAKED SCREENWRITING MP3s

Naked Class The NAKED SCREENWRITING CLASS ON MP3! The 2001 London Class on 8 MP3s! Recorded *live* the morning after the Raindance Film Festival wrapped. The two day class on 8CD worth, plus a workbook, plus a bonus CD.
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BILL'S CORNER

My nineteen produced films, interviews with me in magazines, several sample scripts, my available scripts list... And MORE!
...............................BILL'S CORNER


Available Scripts

E BOOKS PAGE

bluebook E BOOKS: New Blue Books and Novelettes!
I am expanding all of the Blue Books from around 44 pages of text to around 200 pages! Some are over 250 pages! See what is availabale and what is coming soon!Also, I've been writing Novelletes and there will soon be novels.
E BOOKS: BLUE BOOKS & NOVELLETES

BOOKLETS & PRODUCTS

bluebook FIRST STRIKE BLUE BOOKS
Each Blue Book is 48 pages and focuses on a different aspect of screenwriting. Dialogue. Visual Storytelling. Your First Ten Pages. Act 2 Booster. Protagonists. Great Endings.
Seventeen Blue Books now available!

THE SECRETS OF ACTION SCREENWRITING OUT OF PRINT!